Tuesday 23 December 2014

How to Plan a Graphic Novel

(Or, at least half of the content of this blog) 

As we discussed earlier, good writing is essential for a good graphic novel. However, because the graphic novel is primarily visual, most of the writing you'll be doing will be planning (dialogue is also important, but we'll discuss that later). Planning is vital, because it helps you to better develop your plot and characters, maintain continuity, communicate effectively, manage your time, prevent writers block, and stay motivated. Also, because the pace of creating a graphic novel is so much slower than plain old writing, it's easy to forget what you're trying to say. In other words, planning is even more important when writing a graphic novel than it is when writing a novel. It's also a lot more work, because the plan needs to be more detailed. Gaps that would just fill themselves in when you're writing a novel have to be deliberately closed when writing a graphic novel, because the things are just so damn slow and labour-intensive that you can't afford to go off on tangents and edit them out later. You WON'T want to pages and pages of finished product. You have to do the bulk of your editing before you actually start drawing your pages.

Now that we've got that out of the way, we can talk about the actual planning. We all have our preferred methods, but the way I see it, the key is to start general, and get increasingly specific. Plan the plan for your plan, you know what I mean? Start by writing out your idea as concisely as you can, then elaborate. Fill in the blanks. I'll post more on the specifics of this process soon.

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